So we were thinking all the time about the saving system, we asked on forums, and all. What’s the story behind the saving system? However, when you come to a fighting situation, this would go south pretty fast. Now, programming NPCs to crouch would be possible. Another example would be the that doors have regular height – usually, those were smaller so they kept more heat inside.
Most of the compromises were on technical grounds, making the game more player-friendly and more interesting. Well, in this game, it's not gonna work.” The player has to see what's happening. The fighter is lazy, not interested in the cool, big-ass fighting you want to be quick and that's it. We had the real fighters in the studio, and they told us that fights need to be unpredictable, end with a single hit and that’s it.
I cannot think of any other metal reference, but do you know the series Red Dwarf? There are some references to that in the dialogs.Ībout historical accuracy: What were the compromises that you had to make to ensure the gameplay is fun but also realistic? Arakain, which is a Czech metal band, they were recording the in-game music, medieval music but on metal instruments, and it’s in the credits in the end and. There’s maybe no references as such, but there are some tidbits. I think they changed the name because they were afraid that it would be misleading. We know that Kingdom Come: Deliverance was first supposed to be called Hammerheart, as a reference to Bathory music band. So Dan Vávra (one of the original creators of Warhorse) likes extreme music. Even our musicians had made some easter eggs, and I only recognized them because they told me, and once I saw that I was like “Ah, I understand.” So yeah, there's some hidden stuff still there. Lots of things like that.ĭo you think that there is still an easter egg that the community hasn't found yet?ĭefinitely. So if you go in the dungeon and you see a flash all of a sudden, there's a Polaroid camera coming out. In the last DLC, for example, there's a Polaroid camera. However, our graphic artists are hiding easter eggs here and there. That's the only part of purposely doing any fantasy stuff. He's more like a jester type he's scaring the people and selling his stuff. So, in the game there's a guy called Charlatan, and he’s selling magical talismans, unicorn powder and stuff, and he's talking about ghosts. Slightly, but in a somewhat believable way. The entire team must do one thing at a time.īut have you ever thought about bringing some fantasy elements into this realistic setting during the creative process? We don't have enough men to do crazy stuff like that. That's why we didn't do a Czech localization – it would halt all the work on the DLCs. However, you need to consider that the KCD is such a complicated RPG that this would mean that the entire studio would have to focus on making sure that the systems are still working in the way they’d worked before, and that would require our all effort. Still on the DLCs – were you tempted to create something completely different from the core game? Something like, say, Undead Nightmare for Red Dead Redemption ?